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Procedural buildings

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Houdini procedural generation for stylized buildings with vines and bridges.

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3D Module kits artworks

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I made this environment in UE4 based on the concept from Sina Abbasnia, and breakdown to the module kits. To make the texture tilable and fit in procedural workflow, I created the tilable textures from the Substance Designer.

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Animation 

Rigging + stress test

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Animation blueprint
Motion target

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Cinematic & Lighting

Lighting + Composition (Cinema 4D+ Octane Renderer)

Lighting + environment models + effects (Unreal Engine)

Lighting + Character creation (Maya Arnold)

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